Wednesday, 5 September 2018

Tourney: Apothecaries, stands and more

Wow 3 months since the last update? That is pretty dismal. Sorry folks. Well I guess that does mean it's high time that I correct this oversight :)

New tourney buildings!

First off is the simple "peasent" stand. It was on my todo list from the previous post, here is a picture of it in action.

medieval peasents watching a tournament joust from a stand


Visitors will want to spectate on the various tournament events if there is a stand like this to watch from. The stand has one upgrade at the moment - to add a canopy. At some stage weather will become a factor in how much a visitor enjoys watching the event, so this will become important. Even medieval folks didn't like getting wet!

More recently than that I completed a new apothecary outlet. This wheeled wagon will sell all kinds of tinctures and potions which will aid the knights in their bid to win the tourney. Once fully implemented it will be up to the player to kit out their knights with upgrades like this to give them the edge in jousting, melee and archery events. AI characters will also frequent outlets like this, so they are the main way to earn gold.



Apart from that, a fair bit of scenery at the edge of the level 1 tourney ground has been completed. For example a watermill, signs, a road and a selection of trees.

Tourney edge scenery trees

User interface

Not quite as intersting but I've made a lot of custom UI elements. You can see one in the apothecary image above, but also there is a rustic, wooden looking context menu for the buildings, and a leaderboard which remain docked to the view, so if you want you can track the progress of the competitors. I tried to tie everything in with the feel of a medieval tournament, hence the abundant wood.

Tourney medieval tournament simulation game context menu


Well that's a whistlestop tour of the features that have been completed since the last time. Here's what I am targetting next:

  • The remaining level 1 "edge" scenery is going to be rolled out this month: a fence object and some ruins, meaning I can share some close to final looking screenshots.
  • I also want to implement the system by which visitors are happy and sad about things. This will then lead on to making them want to leave, and adding a wagon which brings in new visitors.
  • Finally I might finally have a nice medieval sounding music track that I can reveal a bit of by the next update too.

So again apologies in the lack of updates. I'll adopt a better posting strategy from now on: Make a single post that I share to various outlets, because I am actully posting updates - just indiscriminately. e.g. twitter (at least every few days) a forum devlog that get updated every couple of weeks. Well I should just post that here too!