Thursday, 16 July 2020

July Update: souvenirs and sounds

Time for a long overdue Update!

If you're here for the first time and have no idea what this is... this page will give you an overview!

Souvenirs

Visitors to the tourney ground have lots of things to choose from. Before it would only be when buying something to eat or drink would they get a physical item to wander off with. Well now it does that for shops too. There are a few little souvenirs available to buy. You can see here a screenshot where many little hats have been acquired!



Cost Management

I made quite a large change, related to the above. The shop outlets also used to be linked to how you got upgrades for the knights that you are in charge of. e.g. if you wanted a new bow then you needed to put up a carpenter first. Although in practice I don't think it worked.
So instead all of that was put in the knight menu, and shops are now just another sort of outlet you can put down to make some gold.

I added a finances menu section where you can get a fun* report on how your income is doing, since you can now also mess with prices, so I thought it would be sensible to have a way to observe what effect that had!



Sounds

I have done the first implementation of an audio manager which handles sfx and music. It works quite nicely and I added in a good range of effects to be going on with, like applause and chatter from the crowds. A trundling noise from the drop off wagon etc. To make the crowd chatter amongst themselves I recorded myself a bunch of time which I have found more than a little weird when testing!

Next up, work is going to start on the second area map, which is going to be pretty awesome.

Look forward to sharing progress on that.

* If finance reports are not your idea of fun, read: Dull

Thursday, 2 January 2020

Blacksmith, Carpenter, Filth Collectors and Toilets!

Welcome back, tourney fans!
Here is the very first post of the new year, and of the new decade - since we've got to the 2020's! Ever further from the circa 12th century setting for Tourney.

Anyway, There have been quite a few additions to the game since the last update!

New Blacksmith & Carpenter outlets with equipment menu

Two key buildable structures have been completed: the blacksmith and carpenter. As with most of the shops they provide an important function other than just generating money from the medieval visitors. These ones in particular unlock the ability to purchase new gear for your house knights. As such a new menu has been created to facilitate this.



New staff member: the filth collector

The final staff member that will be available in level 1 / demo of tourney: the medieval tournament simulator. It is a character that I created drawing inspiration from a couple of sources. the filth collectors that appear in a scene of Monty Python & the holy grail, crossed with the junk lady that features in labyrinth.
Functionally he wanders about gathering medieval trash. However as with most things in this game, they also have another important function. In this case they can lob mud at people. Ostensibly just a bit of fun - but can be useful if you want to annoy your competition!

Here is a picture him (along with the aforementioned blacksmith)



Toilet

A while ago I added a need to the visitors to "relieve themselves" - but with no way for them to actually do it! It was a little cruel. I felt a little guilty watching them wandering about secretly hiding full bladders. Well they need suffer no longer! I've now completed a medieval outhouse for them to do their business:



Vendors in the Outlets

All of the tournament outlets now has someone manning them, so they aren't like vending machines now, they get served by a butcher or a blacksmith or whatever other appropriate person there.

A Shrubbery!

Yep. It's another Python reference.



Script

Whilst this is a simulator style game, there will be a story mode as well as the sand box. In December I finished writing the script for It! I'm pleased it's done since now I know the characters, and goals that will happen in each level.

That's all for now folks! Stay tuned for some more regular updates. I will henceforth be updating at least monthly!