Monday, 6 June 2016

Collectables!

Aloha!

Well its been a productive couple of weeks, so I thought it was high time I let you all know how we've been getting on.

Greenlight: The game is 15% of the way to the top 100. That might not sound like much it's only been a few weeks so am very happy for the hundreds of yes votes it's got so far. If you haven't yet (and are able to) then please show your support over at  href="http://steamcommunity.com//sharedfiles/filedetails/?id=429764005

The game itself is making steady progress. The largest improvement is a system of collectable goodies!

These collectables will do a couple of things. First and foremost they will give you points! Everyone loves points, right? With them you'll be able to buy upgrades like:


  •  Better ammo
  • Tougher skin
  • Speed upgrades
  • Increased rate of fire
Work on the ammo types is already complete with normal, electric, and fire ammo flavours that all deal different damages.

The other thing that some collectables will do is show you data logs from the missing crew, and they will sometimes give you clues on what to do in a particular area.

Something that will start being built very soon is a "hub" level. This will allow you to go in to any level you like from one point. The hub will also have a shop where you can spend your hard earned points on upgrades!

Development of the new AI is going slowly as it is quite an in depth system. It'll be worth it in the end to ensure that the combat is as engaging as possible.
We are now at the propotype stage for level 5, so following this we'll know exactly all of the elements that will be needed. these can then be created and put together. That should be complete in a couple of weeks.

If you have already backed on kickstarter then once again THANK YOU (sorry for sounding like a broken record!) There is some way to go to our goal. There is still over a week to go, so we'll be on the campaign wagon to make sure we get there :)


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