Atlantis, Thoughts, Theme Track
So the weather here in England has been very sunny and springlike (well.. apart from today, when it has decided to tip it down). Things at Tusky towers have remained busy as ever - with the release of Tourney not too far off in the distance!
Atlantis is the third and penultimate environment in the game. You turn up, and discover that it’s got a little bit of a flooding problem (as you can see below). Over the past month I’ve been putting all of the half submerged buildings together. Below is one that took longest - just because of how detailed she is. It's a huge statue based around the Greek goddess Amphitrite - wife of poseidon. I thought that would be a nicely fitting for the environment!
I’ve pretty much wrapped on this level now. There is only one "level" remaining to put together - which is Gulansharo, a city from Georgian medieval legend. This which will be the venue for the finale in the main campaign, so I need to make sure that it's impressive!
I’ve added a load of contextual comments that the knights and visitors will say from time to time. They pop up as little speech bubbles. They don’t serve any real purpose in terms of game mechanics - but they provide a bit of humour. Mostly they are quotes from films, but some others as well. I’ll be adding to this list of “thoughts” going forward so they won’t become repetitive.
With all of the events, as the player you will have a small minigame that you can play which can help your knights fare better. For the archery this will have a small element of skill - and look a little like the below:
The composer Jeremie has finished work on an amazing theme track for Tourney... Check it out!
So that’s all for now. Development has been going well and steadily since the kickstarter in November last year (it does not feel that long ago!!). Currently I am anticipating the game will be in beta no later than October.