Tents, UI and Objectives
Welcome back, tourney fans! It's been a while since my last post, so here's what's new:
The problem was it then made the existing tooltip for selecting your buildings look a little out of place, so I gave that a makeover too
TentsI have finally completed everything for the accommodation tents (model / tex / engine import etc). The way those work is that you have 2 types of pitches: An empty plot that causes a guest knight from another house to arrive; or a prebuilt tent in your house colours that will then allow you to invite a knight from your house to occupy it.
ObjectivesAdd a way to start the tournament phase, and add objectives to complete during the tournament phase. There is a basic objective system in place, so you can now play through level 1 and win or lose!
More UII made some menus for knights and visitors now so you can click them and see some basic info about them. I need to spend a lot of time creating all the various icons that are needed before the menus are fully finished. I have also added a "house" menu where you choose your champion. I've made a fun system for scheduling a joust, where you can mess around with the order of who knights are fighting against, before it starts. It means the player can give their house knights a more favourable path to the final if they want to. The game phase now represents a day, and the lighting will slowly adjust accordingly.