Category: Tourney - Page 1

Tourney Beta!

Following (somewhat slowly) on from the last post... The game is now in closed beta! Also: The confirmed release date is the 4th of November 2021!

The invites are those that backed the kickstarter campaign at the "Squire" level (or higher). The feedback from them has been quite positive, which is encouraging. 

There have been a few fixes needed, along with some tweaks to make things clearer, but nothing that has made me think that the release date will shift.


Tourney has Gone Into Alpha!


This month I finished all of the elements for the last level, and that means the game has oficially got it's first alpha release! 

The work included finishing off all of the objectives, a story custscene at the end (which has a few different alterations depending on what happens) and some credits.

With that done the next stage will be to do a few run throughs so I can check for balance.


A character that appears in the end level is the the king. I had to make a new sculpture for him based on the artwork that the illustrator had done for him where he shows up in the story cutscenes! You can see this artwork, and the resulting model I made below:


Tourney King Model Art

UI & Settings

I have also done a complete overhaul of the games menus and user interface (sliders, option buttons, check boxes and so on). It was long overdue. Previous menus that I have shared here have been ones that I had half thought were done, but also half thought I may finish off at some point later. That would probably mean nothing would happen. I didn't think that any of it looked massively polished (except for the main toolbars in the game itself) so I spent some time and got some much more refined versions, like this one:

Tourney Knight UI Menu

Levelling Up

Another element of the game that I had not implemented as well as I wanted was what I had originally called training. I could not get this to feel right - one of the main problems being that I could not work the knight spending actual time on training, since time use is one of the challenges. So I tried a few things - but none of them really worked. So instead I use a more traditional xp and level up approach... as you can see from the above!

So with the game in the first official testing phase the next few weeks will be spent doing that with a few friends at first, then moving on to a wider closed beta with the kickstarter backers some time in October!

And the final release... still planned for November

Gulansharo and Decorations

Time for another monthly update!

I'm still gearing up and getting ready for a release in November, so things are getting busier in preparation for that. That being said I personally have primarily been working on environment models for...


The scenery models for the final environment in the main campaign are almost finished, here is a bit of a preview of Gulansharo the city of flowers:

Gulansharo: city of flowers - nearer

It’s actually difficult to see everything on one screen when playing the game - so here is an image much more zoomed out - showing those whole temple building & gardens that are one side of the main play area.

Gulansharo, the city of flowers - far

There are a few buildings left on the other sides before the whole level is completed.

Final decorations

The final medieval decoration buildings have now been completed and added to the game! Here they all are together:

Medival decorations for tourney

New track for Atlantis

The remaining music for the game has been completed. Jeremie, the composer, made a video of one track for Atlantis!

He shared it on social media - so not easy for me to embed here... But here is the link so you can check it out:


The game is pretty much now in an "early alpha" state, meaning the mechanics are all there (apart from the last level), but there are some issues and glitches remaining. So in an effort to spot and fix as many of them as possible I ran a testing session with friend. It threw up a whole bunch of bugs that I did, and did not know about - so fixing those has been keeping me busy as well! 

If you have steam - do feel free to add the game to your wishlist! It affects how Steam displays the game in various areas of their platform, and would be a big help: 

That's about all for now!