First post on the new site! It’s a bumper edition too since a lot’s been done on tourney since the last one...
Guards and Thieves
A nefarious character that has been completed is a robber. Here they are, clearly up to no good.
There is something you can do about burglars, and that is to employ a new member of staff: the guard. They keep the peace at your tournaments. When you employ one of these characters they come with a guard post, and that consists of a set of medieval stocks - where the guard can take their prisoners, like the thieves.
You can tell the guard to go and arrest any old visitor to your tourney if you feel like it, though. When someone is locked away in them then other visitors that are not watching events will lob mouldy fruit at them!
There is a range of food and drinks that can be provided at tournaments: ale, hog roast & pies. Now this vendor model has been added to the list, selling goblets of wine! This is intended for the noble visitors, who have a little bit of a more refined palette than peasants.
Tournaments and tourneys in medieval times are probably most famous for the jousting. But there were a lot of other tests of skill that a knight might have faced as well. I have talked before about another event type that I’ve added: the melee. Now I have included a third: the archery contest.
First was a range model that I finished recently. I ran a stream for the kickstarter backers which was fun to chat and share what I’m working on in real time!
All of the events have a mini game that you can play if you want to - where you can influence how your knights perform. The mini game for archery is going to be the most skill based of the three, where you will actually have to aim at the target.
And finally a big modelling project that I finished off is a new ship model for the new environment of Atlantis:
See you next time tourney fans!